[BETA] Shared Inventory
Players of the same role share the same inventory. Keep Inventory is turned on.
Full reference
Twists are rule-changing modifiers the party leader toggles before a game starts. Settings are the dials for a game mode: timers, borders, lives, keep-inventory. This page lists all 57 twists and 74 settings on the network, what each one does, which game modes it applies to, and the rank it needs.
New to twists? Start with Minecraft Manhunt Twists Explained for the guided tour, or see which twists each rank unlocks.
At a glance
Every rank includes everything from the ranks below it, so these are running totals. Amethyst reaches all 57 twists and 74 settings. The smaller figure is what that tier adds on its own. Only the party leader’s rank matters, so one rank covers the whole party.
| Rank | Twists available | Settings available |
|---|---|---|
| Free | 4 | 21 |
| Iron | 13+9 new | 32+11 new |
| Gold | 23+10 new | 49+17 new |
| Diamond | 33+10 new | 60+11 new |
| Netherite | 42+9 new | 70+10 new |
| Amethyst | 57+15 new | 74+4 new |
Browse
Players of the same role share the same inventory. Keep Inventory is turned on.
Every mob is aggressive towards players
Runners freeze hunters by looking at them directly. Hunters unfreeze when looked away. Runners die in one hit. Hunter achievements are hidden. Best for 1-2 runners against multiple hunters
Disallow certain items and potion effects from being used this game.
Race to find the most blocks. Finding a block gives +1 score and a new block instantly. When the timer ends, the player with the lowest score is eliminated.
Players choose their own block to stand on, then next round those chosen blocks are swapped to other players.
Everytime a player takes damage they will receive a random potion effect for 5 seconds
Hunters receive a diamond sword, diamond tools and full enchanted diamond armor.
Everytime a player eats they will receive a random potion effect for 15 seconds
Also know as "Icarus" mode in speedrunning Everyone Gets an Elytra, and you have to catch the runner
Enchanting gives random OP enchants.
Hitmen freeze survivors with a punch instead of killing them. A frozen survivor is stuck until an unfrozen teammate stands next to them and sneaks to thaw them. Hitmen win when every survivor is frozen at once; survivors win if anyone is still free when time runs out. Kill Timer: frozen survivors die after 1/2/3 min unless thawed (a countdown shows above their head; it pauses near a hunter). Incompatible with SwapHunt
Once a runner dies, they will respawn as a hunter
Every player will receive a lucky block every 1 minute! Lucky blocks can also be crafted with 8 gold ingots around a dropper.
All crafting recipies are randomized
All mobs and block drop a random item Exceptions: Enderman, Blaze and Shulker box
Enchants Tools & Armor drops
After a random amount of time, a random OP Loot twist is chosen
Shearing drops a random chest loot table. Each mob variant links to its own table, re-randomized every new game.
Everytime a RUNNER sneaks they will become invisible (No visible potion particles)
Every few minutes a random structure spawns on top of every player. Everyone gets their own random structure! (Underground structures excluded)
SwapHunt lets hunters and runners swap roles when a runner dies. Hunter kills cause a direct swap, while natural deaths or runner kills swap the dead runner with the closest hunter. Inventories achievements and spawn points transfer too, and runners cannot drop or stash key items or their best gear.
All survivors are shrunk to half size for the entire game
No natural regeneration, hunters drop their heads which can be crafted into golden heads and ores auto smelt
No twists match those filters.
These all do the same thing: the named source drops an overpowered loot roll instead of its normal drop.
No OP Loot twists match those filters.
Settings tune a game mode rather than adding a rule, and are listed cheapest first: free, then Iron up to Amethyst. Names match the in-game settings menu.
No settings match those filters.