Quick update 🎉 Ranked got some changes, runners get a better start, and we’ve fixed the pause issues you’ve been reporting.

🏆 Ranked changes

  • LT4 immediately when you start a role, with a permanent minimum of 800 RR. LT5 and HT5 are gone.
  • Win once as Hunter or Runner to enter that role’s ranked leaderboard. Once you’ve qualified, later losses don’t remove you.
  • Choose Faster match or wait longer for a Closest match. Closest match is available from your first game and keeps opponents within 100 adjusted RR.
  • Faster starts close, then widens to 500 adjusted RR after two minutes and 750 after three minutes. Both players’ search settings must allow the match; Closest keeps its strict limit.
  • Early games help estimate your strength. A small adjustment accounts for the hunter advantage; Manhunt is still meant to be asymmetric.
  • Less RR for beating much weaker opponents, more for beating stronger ones. Losses also account for your opponent’s strength, with smaller established-player changes against new opponents.

Nitro perk upgrade

Nitro now includes all Iron gameplay perks, while keeping its pink Nitro badge and colors.

  • Create public parties and use party raids.
  • Use voice chat in the lobby and host five-player parties.
  • Get Iron queue priority, game time, twists and game settings.
  • Enjoy Iron’s elytra and emoji perks too.

Already have a higher rank? You keep those benefits.

🏃 Runner improvements

  • 20-second head start in ranked Manhunt only. Party head starts and custom settings stay the same.
  • Ranked defaults enable increased luck, protected blaze spawners and portal-entry resistance.
  • Advanced compass is off in ranked defaults. Ordinary compass tracking remains.
  • With increased luck enabled, pearl trades now have an 8% chance, giving 3–6 pearls. This also applies to party games that enable increased luck.

🛠️ Pause fixes

A disconnect should not waste the potion you just drank.

  • Potion durations and air hold while the game is paused.
  • Hunter release countdowns pause too, including after reconnects.
  • Added pause guards for mob movement, targeting, spawning and attacks.

🔧 Other fixes

  • Fixed overlapping runner and hunter win conditions during the dragon’s death animation.
  • Bug reports can now use more than four lines, within the existing character limit.
  • YouTube profile links now open the correct channel.
  • Fixed Lava Rises quest progress reporting.

📊 Server polls

Use /poll to vote when a server poll is active.

⏳ Rolling out without interrupting games

Occupied games are left running and pick up the update when they finish and recycle. The bulk LT4 adjustment for existing zero-win players follows once the remaining old rating writers have drained.

Keep reporting anything that looks off 🙏

play.mcmanhunt.com